AoeStats
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Nomad

509066872Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 5m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1555
+17
🇦🇺 Italians · Australia
1539
+17
🇭🇰 Wu · Hong Kong SAR China
1534
+18
🇨🇳 Bulgarians · China
1454
+20
🇨🇦 Wei · Canada
1635
-21
🇨🇳 Celts · China
1588
-19
🇹🇷 Bohemians · Türkiye
1564
-18
🇦🇺 Vietnamese · Australia
1478
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 461 — — —
45 267 — — —
40 238 — — —
35 210 — — —
34 201 — — — ⛏ Fish Boom
32 187 — — —
21 124 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 631 0 100 1,431 740
500 650 50 100 1,300 572
650 650 0 0 1,300 1,087
450 625 0 100 1,175 500
400 575 50 100 1,125 388
600 450 50 0 1,100 667
600 425 50 0 1,075 806
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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