AoeStats
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Arena

509057061Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 41m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1506
+14
1490
+15
🇭🇰 Magyars · Hong Kong SAR China
1484
+15
1353
+21
🇦🇷 Wei · Argentina
1496
-18
🇦🇷 Goths · Argentina
1471
-17
🇳🇴 Malians · Norway
1453
-16
🇺🇸 Hindustanis · United States
1406
-14
Player eAPM Actions Feudal Castle Imperial Opening
87 3,627 10:30 14:22 36:06 ⛏ Fast Castle
53 2,184 10:15 14:08 27:34 ⛏ Fast Castle
41 1,703 8:13 29:22 34:56 ⚔ Towers into Archers into Fast Imp
34 1,397 11:00 14:36 28:28 ⛏ Fast Castle
33 1,373 10:39 14:29 29:06 ⛏ Fast Castle
33 1,362 11:04 27:15 40:51
29 1,194 10:27 14:32 35:00 ⛏ Fast Castle
27 1,137 8:55 19:13 28:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,550 14,235 13,310 2,470 53,565 64,598
24,805 10,440 13,625 850 49,720 51,712
17,900 10,320 11,890 2,800 42,910 48,942
19,145 12,040 6,795 850 38,830 50,356
16,890 13,249 3,225 1,055 34,419 40,356
13,405 9,735 4,235 1,100 28,475 30,900
10,615 9,436 4,365 1,535 25,951 26,913
8,075 9,080 5,865 2,125 25,145 27,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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