AoeStats
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Nomad

509730102Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 80m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1198
+14
🇺🇸 Huns · United States
1184
+15
🇫🇷 Cumans · France
1144
+16
🇷🇺 Bengalis · Russia
1013
+67
🇦🇷 Spanish · Argentina
1182
-18
🇵🇪 Britons · Peru
1157
-17
🇦🇷 Inca · Argentina
1140
-16
🇦🇷 Burmese · Argentina
1124
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 3,142 16:59 21:54 37:21 ⛏ Fish Boom FC
28 2,268 15:32 26:24 55:07 ⛏ Fish Boom FC
27 2,167 14:15 21:42 45:05 ⚔ Fish Boom into Scouts
26 2,080 14:08 19:36 68:44 ⛏ Fish Boom FC
20 1,641 14:24 18:51 38:47 ⛏ Fish Boom FC
18 1,418 16:30 22:21 30:08 ⛏ Fish Boom FC into Fire Galleys
18 1,418 13:03 29:51 — ⚔ Tower Rush
18 1,410 15:56 21:12 42:29 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
56,060 35,405 26,240 6,880 124,585 137,351
49,860 35,619 20,535 6,090 112,104 120,757
42,340 35,897 16,685 3,825 98,747 102,419
20,190 31,485 17,000 7,300 75,975 80,756
30,010 23,830 19,730 2,350 75,920 82,000
27,955 22,287 13,770 3,595 67,607 83,726
19,895 23,460 4,720 4,845 52,920 65,564
10,695 14,055 2,670 1,780 29,200 34,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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