AoeStats
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Arena

509713561Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 53m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Poles · Colombia
1397
+8
🇺🇸 Cumans · United States
1094
+18
🇵🇪 Poles · Peru
1187
-13
🇵🇪 Cumans · Peru
1185
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,543 10:04 24:25 43:57 ⚔ Archer Rush
32 1,676 8:26 27:55 46:20 ⚔ Tower Rush
32 1,716 10:37 25:06 39:39 ⚔ Scouts into Archers
31 1,629 10:43 18:22 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,460 14,550 16,770 2,900 66,680 76,022
30,540 16,559 14,680 1,890 63,669 71,851
22,300 11,883 6,235 1,710 42,128 44,071
11,485 10,820 2,855 1,930 27,090 27,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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