AoeStats
← Buzz Lightyear

Nomad

507199822Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 33m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1155
+13
🇺🇸 Vietnamese · United States
1104
+15
🇦🇷 Japanese · Argentina
1094
+16
🇦🇷 Spanish · Argentina
1044
+19
🇭🇰 Teutons · Hong Kong SAR China
1134
-17
🇺🇸 Bulgarians · United States
1125
-17
🇺🇸 Vietnamese · United States
1089
-16
🇺🇸 Byzantines · United States
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,581 13:54 19:51 — ⛏ Fish Boom into Fire Galleys FC
45 1,496 12:42 18:17 31:11 ⛏ Fish Boom into Fire Galleys into Galleys FC
39 1,301 14:41 23:13 — ⚔ Fish Boom into Archers
38 1,279 14:41 — — ⚔ Fish Boom into Towers into Skirms
24 800 13:49 19:24 — ⛏ Fish Boom FC
17 585 14:42 25:51 — ⚔ Fish Boom into Archers
16 523 16:50 24:58 — ⛏ Fast Castle
14 474 17:19 23:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,520 9,180 2,760 2,450 23,910 24,675
7,075 9,710 1,565 1,700 20,050 23,712
7,475 5,305 950 2,495 16,225 17,052
7,360 5,860 640 1,730 15,590 16,204
6,460 4,346 2,000 1,430 14,236 16,336
4,775 4,915 1,445 300 11,435 12,288
4,860 4,094 360 1,760 11,074 14,022
4,050 3,998 1,380 875 10,303 9,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.