AoeStats
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Arena

504673487Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 71m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
1099
+12
🇵🇪 Bohemians · Peru
1081
+13
🇩🇪 Poles · Germany
1053
+14
🇫🇷 Burgundians · France
1030
+15
🇭🇰 Britons · Hong Kong SAR China
1079
-16
🇦🇷 Gurjaras · Argentina
1072
-15
🇭🇰 Poles · Hong Kong SAR China
1003
-13
🇭🇰 Persians · Hong Kong SAR China
912
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 4,154 11:01 16:13 27:15 ⛏ Fast Castle
45 3,224 11:30 17:35 43:44 ⛏ Fast Castle
31 2,201 12:16 17:11 31:15 ⛏ Fast Castle
26 1,873 11:27 16:05 47:00 ⛏ Fast Castle
26 1,876 12:58 20:54 35:06 ⚔ Skirmisher Rush
22 1,555 11:42 17:23 40:52 ⛏ Fast Castle
17 1,230 10:34 15:59 32:20 ⛏ Fast Castle
16 1,130 11:29 16:36 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,790 36,270 18,120 6,360 131,540 134,060
70,990 15,135 30,440 2,900 119,465 127,347
45,990 45,915 22,430 3,905 118,240 122,018
54,905 30,635 17,835 1,150 104,525 116,574
37,340 24,100 19,570 3,060 84,070 95,510
39,525 25,105 6,875 3,650 75,155 87,721
31,870 29,300 10,590 2,920 74,680 85,613
19,455 30,580 15,720 1,550 67,305 101,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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