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African Clearing

504667076Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 65m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1100
+16
🇦🇷 Vietnamese · Argentina
1081
+17
🇳🇮 Shu · Nicaragua
1074
+17
🇵🇪 Persians · Peru
1064
+17
🇺🇸 Khitans · United States
1152
-19
🇺🇸 Franks · United States
1099
-17
🇺🇸 Aztecs · United States
1081
-16
🇺🇸 Mongols · United States
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,335 13:51 22:19 40:56
45 2,919 13:22 18:05 33:03 ⛏ Fast Castle
42 2,762 13:16 25:26 41:55 ⛏ Fast Castle
36 2,361 13:51 17:36 33:57 ⛏ Fast Castle
27 1,732 12:31 23:19 47:04 ⚔ Scout Rush
26 1,689 14:53 23:04 55:28 ⚔ M@A into Skirms
19 1,257 13:57 18:23 51:53 ⛏ Fast Castle
15 951 12:57 21:42 37:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,270 33,150 17,005 5,600 116,025 122,184
19,075 42,296 44,995 1,700 108,066 122,743
44,720 27,269 24,690 4,835 101,514 108,870
42,455 24,022 15,570 5,700 87,747 94,648
38,810 15,970 23,370 3,110 81,260 83,971
30,040 21,906 9,235 1,650 62,831 64,186
23,295 23,895 10,525 3,350 61,065 63,036
21,550 13,180 11,090 2,035 47,855 49,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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