AoeStats
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Arena

509976555Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 42m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Portuguese · Portugal
911
+17
🇦🇷 Vietnamese · Argentina
877
+18
🇦🇷 Teutons · Argentina
866
+20
🇧🇴 Gurjaras · Bolivia
946
-19
🇧🇷 Celts · Brazil
920
-18
🇧🇴 Portuguese · Bolivia
916
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,346 10:47 16:55 31:49 ⚔ FC into Archers
19 814 11:04 15:27 32:06 ⛏ Fast Castle
17 711 13:03 18:20 — ⛏ Fast Castle
16 703 12:26 23:15 32:24 ⛏ Fast Castle
15 633 12:10 24:30 —
13 544 13:19 25:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,625 18,695 6,670 1,750 45,740 47,002
13,125 10,860 9,125 2,395 35,505 38,417
10,520 17,030 5,945 1,405 34,900 41,291
13,880 5,960 4,970 2,800 27,610 33,394
8,835 8,460 6,155 2,920 26,370 28,693
5,570 3,690 350 650 10,260 12,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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