AoeStats
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Arena

509800247Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
844
+16
🇺🇸 Turks · United States
821
+17
🇵🇷 Persians · Puerto Rico
810
+18
🇺🇸 Britons · United States
799
+18
🇨🇱 Bohemians · Chile
904
-19
🇦🇷 Ethiopians · Argentina
864
-18
🇵🇪 Khmer · Peru
820
-16
🇨🇱 Goths · Chile
804
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,729 11:58 18:52 41:23 ⛏ Fast Castle
31 1,531 12:01 16:19 33:26 ⛏ Fast Castle
25 1,229 10:05 17:52 31:57 ⛏ Fast Castle
24 1,172 8:57 15:26 30:13 ⛏ Fast Castle
23 1,144 11:22 15:28 24:15 ⛏ Fast Castle
18 901 10:49 14:36 29:49 ⛏ Fast Castle
16 816 13:08 22:52 33:38 ⛏ Fast Castle
11 535 11:59 15:54 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,280 17,345 17,125 3,000 67,750 87,405
28,015 16,075 19,520 2,800 66,410 69,426
26,595 15,590 17,065 4,200 63,450 84,410
22,505 24,615 13,940 1,950 63,010 65,705
17,380 23,735 16,080 2,310 59,505 67,757
31,230 13,005 12,465 950 57,650 71,235
25,090 15,945 13,690 2,540 57,265 65,316
15,800 12,670 11,630 2,200 42,300 48,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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