AoeStats
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Arabia

507557566Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 46m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
966
+15
🇨🇱 Ethiopians · Chile
966
+15
🇮🇳 Byzantines · India
960
+16
🇫🇷 Gurjaras · France
975
-15
🇳🇱 Wei · Netherlands
955
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🇫🇮 Bohemians · Finland
934
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Player eAPM Actions Feudal Castle Imperial Opening
21 990 10:33 20:56 39:32 ⛏ Fast Castle
20 919 9:26 21:46 — ⚔ Skirmisher Rush
20 948 10:53 15:03 30:36 ⛏ Fast Castle
19 896 9:55 23:29 36:27 ⚔ Archer Rush
17 765 11:07 27:14 — ⚔ Drush into Archers into Skirms
7 321 10:36 19:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,050 13,667 9,875 1,100 37,692 48,793
14,650 6,975 4,155 225 26,005 30,982
9,965 7,125 3,335 3,665 24,090 30,764
11,300 8,461 2,295 100 22,156 23,880
9,675 5,935 1,050 1,600 18,260 23,725
4,910 4,518 1,365 125 10,918 12,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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