AoeStats
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Fortress

507551585Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 39m 32s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
1005
+16
🇩🇪 Mongols · Germany
1000
+16
992
+16
🇬🇧 Georgians · United Kingdom
979
+17
🇵🇪 Persians · Peru
1020
-17
🇨🇦 Portuguese · Canada
1010
-17
🇦🇷 Poles · Argentina
982
-16
🇮🇳 Turks · India
975
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,051 7:21 13:33 28:25 ⛏ Fast Castle
25 998 6:46 11:41 27:25 ⛏ Fast Castle
24 957 7:35 14:58 39:10 ⚔ M@A FC
24 933 8:03 12:00 26:10 ⛏ Fast Castle
22 883 7:21 13:40 35:57 ⛏ Fast Castle
21 846 7:12 12:18 31:11 ⛏ Fast Castle
19 735 8:35 14:33 28:24 ⛏ Fast Castle
19 751 8:41 14:54 28:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,535 14,365 10,265 4,045 55,210 68,151
24,295 14,255 9,295 2,260 50,105 56,058
21,585 9,825 7,480 1,650 40,540 51,198
16,295 14,285 6,745 2,890 40,215 46,265
11,065 13,470 10,635 2,250 37,420 42,428
10,160 9,500 6,660 1,715 28,035 34,690
11,190 7,405 5,155 3,585 27,335 33,680
10,200 8,882 4,295 2,390 25,767 27,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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