AoeStats
← Jaimeka 3K

Arena

508552038Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 81m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
779
+19
🇺🇸 Bohemians · United States
779
+19
🇨🇱 Ethiopians · Chile
851
-19
🇨🇱 Spanish · Chile
839
-19
Player eAPM Actions Feudal Castle Imperial Opening
20 1,636 11:01 17:11 26:42 ⛏ Fast Castle
19 1,542 11:24 22:30 40:24 ⛏ Fast Castle
18 1,483 15:08 21:05 30:08 ⛏ Fast Castle
16 1,317 12:27 21:27 31:50 ⚔ Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,285 42,695 22,290 4,415 110,685 121,230
39,095 41,710 9,180 4,955 94,940 97,944
23,615 15,250 20,295 4,670 63,830 67,760
22,115 14,850 15,545 3,245 55,755 62,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.