AoeStats
← Jaimeka 3K

Arabia

508546431Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 53m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
927
+12
🇬🇧 Burgundians · United Kingdom
761
+19
🇬🇧 Franks · United Kingdom
744
+19
🇨🇱 Ethiopians · Chile
851
-18
🇨🇱 Spanish · Chile
839
-17
🇧🇷 Khmer · Brazil
773
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,821 10:42 23:36 42:38 ⚔ Drush into Scouts into Skirms into Archers
29 1,540 10:16 21:31 42:32 ⚔ Archer Rush
15 783 11:46 25:27 42:27
13 708 13:19 25:22 —
11 582 12:15 25:20 44:19 ⚔ Archers into Skirms
10 536 11:05 22:50 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,885 10,335 9,970 3,060 40,250 44,624
13,885 14,730 8,380 2,550 39,545 46,613
15,580 12,718 7,060 3,210 38,568 47,656
8,745 9,820 5,110 2,140 25,815 29,636
11,560 7,185 3,085 1,850 23,680 24,488
7,685 6,840 2,165 1,210 17,900 21,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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