AoeStats
← Jaimeka 3K

Arabia

506768873Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 58m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
851
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837
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824
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🇻🇪 Maya · Venezuela
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,848 11:26 20:02 37:11 ⚔ Scouts into Skirms
28 1,629 12:08 21:30 45:51 ⛏ Fast Castle
15 903 11:12 22:36 30:50 ⚔ Archer Rush
14 831 10:55 22:44 38:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,430 17,400 6,575 4,350 52,755 57,022
16,945 13,005 14,855 1,670 46,475 49,597
12,380 15,505 13,030 3,380 44,295 49,074
14,165 15,431 7,625 1,050 38,271 53,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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