AoeStats
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MegaRandom

506762285Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 65m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1074
+8
🇺🇸 Britons · United States
927
+13
🇻🇪 Celts · Venezuela
776
+18
🇧🇷 Poles · Brazil
883
-14
🇨🇱 Ethiopians · Chile
851
-13
🇨🇱 Mongols · Chile
837
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,779 11:08 18:21 30:31 ⛏ Fast Castle
24 1,615 10:06 18:19 46:49
19 1,255 11:43 23:57 51:06 ⛏ Fast Castle
18 1,188 12:10 28:12 47:42 ⚔ Skirmisher Rush
12 791 12:26 22:26 32:42 ⚔ Archer Rush
11 712 10:02 19:22 38:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,440 29,116 13,220 3,950 63,726 69,717
20,790 18,430 7,155 2,850 49,225 53,836
20,900 14,695 7,285 5,595 48,475 52,344
19,945 9,195 12,880 3,100 45,120 61,787
14,430 9,555 8,330 2,600 34,915 38,948
8,620 10,285 5,870 4,385 29,160 36,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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