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Lombardia

509761443Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 82m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
995
+15
🇨🇦 Ethiopians · Canada
962
+17
🇲🇽 Persians · Mexico
961
+17
🇦🇷 Inca · Argentina
1014
-18
🇦🇷 Saracens · Argentina
963
-16
🇦🇷 Byzantines · Argentina
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,576 10:50 15:47 39:19 ⛏ Fast Castle
26 2,173 12:05 24:12 37:07 ⚔ Archer Rush
26 2,176 12:34 16:35 35:29 ⛏ Fast Castle
26 2,171 10:32 19:50 36:05 ⚔ Champi Rush
24 1,976 9:59 20:59 44:38 ⚔ Archers into Skirms
15 1,211 13:25 21:12 45:04 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
60,840 39,609 31,835 1,920 134,204 144,645
33,300 40,823 26,765 7,935 108,823 121,653
53,875 28,240 22,645 3,415 108,175 112,592
50,795 31,860 12,315 3,915 98,885 115,031
33,225 16,477 17,270 2,455 69,427 83,547
19,835 22,845 18,760 4,780 66,220 67,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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