AoeStats
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Arabia

505792741Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 53m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1415
+12
🇦🇷 Turks · Argentina
1332
+15
🇦🇷 Portuguese · Argentina
1269
+17
🇦🇷 Slavs · Argentina
1400
-17
🇦🇷 Malians · Argentina
1379
-18
🇦🇷 Lithuanians · Argentina
1147
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 2,513 9:14 23:13 38:49 ⚔ Archer Rush
45 2,405 9:41 24:22 — ⚔ Scout Rush
36 1,892 9:04 23:31 44:19 ⚔ Archer Rush
33 1,770 9:36 24:16 49:20 ⚔ Scout Rush
31 1,668 9:36 20:58 45:08 ⚔ Archers into Skirms
29 1,543 9:21 26:54 45:00 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,175 13,037 15,895 2,450 55,557 58,995
24,970 9,774 17,245 210 52,199 53,364
14,310 17,570 12,390 955 45,225 48,902
14,745 17,840 9,920 450 42,955 46,941
13,180 15,747 9,115 1,500 39,542 42,546
7,610 8,283 2,695 815 19,403 19,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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