AoeStats
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Arabia

505788758Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 39m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
67 2,618 9:22 23:35 — ⚔ Archer Rush
57 2,218 9:20 21:46 — ⚔ Scout Rush
47 1,863 9:22 24:06 — ⚔ Scout Rush
46 1,797 9:56 26:22 — ⚔ Archer Rush
32 1,245 9:18 23:35 — ⚔ Archer Rush
31 1,210 10:04 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,130 7,758 6,720 300 31,908 37,613
8,940 10,656 5,715 200 25,511 26,929
8,395 9,311 4,655 1,500 23,861 25,011
12,020 6,839 4,370 200 23,429 24,215
7,000 8,522 4,625 125 20,272 22,165
3,395 4,415 1,450 125 9,385 9,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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