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African Clearing

505531557Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 70m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1249
+20
🇯🇴 Tupi · Jordan
1247
+20
🇨🇳 Burgundians · China
1203
+22
🇹🇷 Maya · Türkiye
1146
+24
🇦🇷 Berbers · Argentina
1432
-25
🇦🇷 Byzantines · Argentina
1376
-23
🇦🇷 Magyars · Argentina
1364
-23
🇦🇷 Ethiopians · Argentina
1182
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,869 12:50 28:28 47:29 ⚔ Scout Rush
27 1,927 12:42 29:43 46:31 ⚔ Archer Rush
27 1,934 14:10 21:54 52:00 ⚔ M@A FC
26 1,869 13:21 16:57 34:46 ⛏ Fast Castle
23 1,647 13:39 17:33 43:54 ⛏ Fast Castle
23 1,640 15:06 36:41 57:00 ⚔ M@A into Scouts into Towers into Archers
18 1,268 15:09 57:18 — ⚔ Skirms into Archers
14 1,015 12:00 21:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,955 25,425 15,375 3,915 74,670 78,036
33,200 11,605 28,645 850 74,300 90,064
25,790 24,517 9,330 2,250 61,887 62,188
19,325 18,704 12,750 2,575 53,354 58,191
22,980 19,151 8,615 1,900 52,646 63,098
11,160 17,430 21,130 1,050 50,770 70,165
13,795 6,378 5,675 500 26,348 30,835
9,175 7,223 795 325 17,518 17,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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