AoeStats
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Black Forest

510198795Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 64m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Celts · Bulgaria
907
+17
🇦🇷 Mongols · Argentina
820
+20
🇨🇦 Mongols · Canada
920
-19
🇨🇦 Celts · Canada
917
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,608 13:13 19:48 34:38 ⛏ Fast Castle
24 1,565 11:59 16:39 31:01 ⛏ Fish Boom FC
23 1,499 15:07 21:10 32:46 ⛏ Fast Castle
18 1,188 11:26 15:55 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,505 45,846 17,835 1,615 102,801 114,066
39,350 31,640 23,885 3,150 98,025 124,551
17,050 37,727 31,935 3,565 90,277 113,162
33,870 24,289 19,210 3,235 80,604 97,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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