AoeStats
← Harvey Birdman

Nomad

507255720Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 20m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1145
+14
🇨🇳 Mongols · China
1132
+15
🇨🇳 Japanese · China
1127
+15
🇨🇳 Wei · China
1120
+15
🇦🇺 Persians · Australia
1157
-17
🇦🇺 Huns · Australia
1143
-16
🇦🇺 Spanish · Australia
1072
-13
🇦🇺 Jurchens · Australia
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 905 14:02 18:20 — ⛏ Fish Boom FC
45 908 13:53 — — ⛏ Fish Boom
28 570 14:26 18:50 — ⛏ Fish Boom FC
28 572 13:02 — — ⚔ Drush
25 505 14:48 — — ⚔ Fish Boom into Archers
23 474 14:44 — — ⛏ Fish Boom FC
15 295 17:13 — — ⛏ Fish Boom FC
7 148 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,100 4,025 300 200 8,625 8,203
3,470 3,050 470 200 7,190 8,041
2,950 3,591 100 265 6,906 7,329
3,225 3,035 250 100 6,610 6,639
2,750 2,925 200 100 5,975 6,293
2,375 2,713 410 225 5,723 5,892
1,950 955 110 475 3,490 4,232
400 475 50 100 1,025 676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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