AoeStats
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Lombardia

510269452Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 67m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 2,098 13:10 18:07 36:31 ⛏ Fast Castle
29 1,964 11:32 15:18 30:29 ⛏ Fast Castle
24 1,604 10:22 22:06 35:44 ⛏ Fast Castle
24 1,654 11:55 19:19 29:43 ⛏ Fast Castle
21 1,390 14:08 22:58 39:10 ⚔ FC into Archers
18 1,206 10:28 21:36 41:50 ⛏ Fast Castle
15 986 11:11 24:33 36:34 ⛏ Fast Castle
15 1,046 11:49 23:58 39:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,865 46,927 19,265 8,460 111,517 115,070
59,575 18,965 22,445 1,550 102,535 122,826
40,130 37,855 17,895 1,885 97,765 100,970
35,805 28,347 17,520 2,865 84,537 92,312
34,215 21,788 20,375 3,150 79,528 96,162
32,255 12,703 20,305 1,415 66,678 71,952
24,805 18,942 13,230 3,380 60,357 74,415
24,670 17,192 12,655 4,100 58,617 64,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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