AoeStats
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Arabia

509834241Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 56m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Georgians · Türkiye
867
+16
🇹🇷 Teutons · Türkiye
840
+17
🇹🇷 Inca · Türkiye
837
+17
🇲🇽 Spanish · Mexico
884
-18
🇪🇸 Hindustanis · Spain
878
-17
🇺🇸 Japanese · United States
817
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,748 11:40 16:26 36:27 ⛏ Fast Castle
19 1,077 16:15 25:29 51:33 ⛏ Fast Castle
18 1,017 12:28 17:42 32:49 ⛏ Fast Castle
17 966 11:45 20:43 44:59 ⛏ Fast Castle
15 825 12:17 21:29 39:01 ⛏ Fast Castle
13 754 12:16 22:33 41:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,330 14,797 11,715 2,755 59,597 63,424
19,720 13,319 12,230 3,105 48,374 67,564
24,950 10,145 9,500 1,500 46,095 48,830
18,400 13,625 9,580 2,150 43,755 46,885
16,750 9,040 6,685 2,315 34,790 36,898
14,895 7,045 5,460 2,150 29,550 33,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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