AoeStats
← James Bondski

Black Forest

509293165Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 103m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
957
+15
🇨🇳 Turks · China
927
+16
🇲🇽 Bohemians · Mexico
964
-17
🇲🇽 Teutons · Mexico
898
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 4,231 13:54 18:34 29:14 ⛏ Fish Boom FC
26 2,651 12:39 18:35 31:40 ⛏ Fish Boom FC
19 1,961 12:46 21:37 36:55 ⛏ Fish Boom FC
19 2,010 12:35 17:26 24:46 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
66,970 32,499 41,185 3,145 143,799 159,813
38,285 65,424 33,185 3,150 140,044 144,758
56,585 42,461 30,760 4,160 133,966 135,859
44,835 32,918 48,545 6,245 132,543 185,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.