AoeStats
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Arena

506366550Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 39m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1488
+11
🇺🇸 Cumans · United States
1487
+11
🇷🇺 Poles · Russia
1389
-12
🇺🇸 Cumans · United States
1351
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,095 9:15 21:29 36:19 ⛏ Fast Castle
40 1,588 8:51 19:58 26:55 ⛏ Fast Castle
24 951 10:29 14:16 30:01 ⛏ Fast Castle
17 679 10:47 14:50 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,000 21,190 8,990 3,550 50,730 58,537
19,305 15,855 10,890 2,150 48,200 50,062
18,905 17,000 4,955 2,150 43,010 46,698
9,240 5,635 1,630 850 17,355 21,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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