AoeStats
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Black Forest

502956072Analyzed
4v4 RM · 1mo ago on Aug 29, 2026· 2m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
1075
+15
🇨🇦 Bohemians · Canada
1060
+16
🇺🇸 Vikings · United States
1000
+56
🇨🇦 Italians · Canada
980
+19
🇩🇪 Ethiopians · Germany
1103
-19
🇬🇧 Huns · United Kingdom
1050
-49
🇬🇧 Celts · United Kingdom
1030
-16
🇩🇪 Byzantines · Germany
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 188 — — —
29 84 — — —
15 44 — — —
13 39 — — —
8 23 — — —
7 21 — — —
5 14 — — —
2 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 78 50 0 578 514
300 127 50 0 477 330
300 100 0 0 400 274
250 125 0 0 375 120
200 33 0 0 233 109
100 0 0 0 100 190
50 0 0 0 50 185
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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