AoeStats
← ramirezalex13

Nomad

507123837Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 42m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Vikings · Morocco
1165
+26
🇲🇽 Poles · Mexico
1154
+17
🇫🇷 Burgundians · France
1142
+18
🇨🇿 Tatars · Czechia
1140
+18
🇦🇷 Spanish · Argentina
1237
-19
🇦🇷 Persians · Argentina
1211
-19
🇦🇷 Cumans · Argentina
1200
-18
🇦🇷 Portuguese · Argentina
1092
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,717 14:52 22:20 33:57 ⚔ Fish Boom into Scouts FC
34 1,427 14:54 19:32 — ⛏ Fish Boom FC
26 1,104 13:48 20:00 — ⛏ Fish Boom FC
24 1,020 15:47 22:36 — ⛏ Fish Boom FC
22 927 18:36 — — ⚔ Fish Boom into Towers
22 925 15:37 20:27 34:37 ⛏ Fish Boom FC
19 785 17:41 22:50 — ⛏ Fish Boom FC
18 745 14:01 29:05 41:00 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,600 10,785 4,315 2,900 34,600 35,070
17,680 9,835 4,660 1,600 33,775 37,534
11,090 8,285 5,115 950 25,440 27,501
9,740 8,554 3,775 2,360 24,429 29,170
11,160 6,862 4,445 1,050 23,517 25,629
8,300 6,669 1,965 1,150 18,084 20,057
6,700 6,015 1,710 1,825 16,250 18,396
2,850 2,660 100 1,170 6,780 6,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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