AoeStats
← ramirezalex13

Arabia

507116893Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 41m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1136
+18
🇦🇷 Aztecs · Argentina
1135
+18
🇳🇱 Inca · Netherlands
1198
-20
🇳🇱 Hindustanis · Netherlands
1140
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,917 9:27 24:49 — ⚔ Archers into Skirms
45 1,880 11:07 23:47 36:08 ⚔ Scout Rush
41 1,681 9:37 23:31 40:20 ⚔ Archers into Scouts
18 762 10:22 22:49 39:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,635 8,841 9,480 1,600 41,556 47,140
12,945 7,654 8,355 1,000 29,954 32,579
11,140 10,879 3,990 1,655 27,664 32,214
11,585 7,216 4,550 1,600 24,951 28,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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