AoeStats
← ramirezalex13

Black Forest

506701317Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 51m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1236
+16
🇺🇸 Persians · United States
1155
+19
🇲🇽 Turks · Mexico
1133
+20
🇩🇪 Vietnamese · Germany
1103
+20
🇪🇸 Sicilians · Spain
1251
-20
🇨🇿 Celts · Czechia
1228
-19
🇩🇪 Saracens · Germany
1202
-18
🇬🇧 Inca · United Kingdom
1196
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,984 12:16 18:10 40:05 ⛏ Fast Castle
37 1,889 13:41 19:40 33:37 ⚔ FC into Archers
30 1,527 11:26 15:17 29:37 ⛏ Fish Boom FC
28 1,428 12:32 22:00 36:44 ⛏ Fish Boom FC
27 1,365 10:38 15:58 28:23 ⛏ Fast Castle
25 1,275 10:36 19:11 30:59 ⛏ Fish Boom FC
23 1,197 12:01 15:57 34:24 ⛏ Fish Boom FC
23 1,195 14:24 19:55 35:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,590 33,895 16,455 5,550 100,490 105,656
46,480 15,370 23,755 3,695 89,300 93,294
17,470 32,655 15,580 1,600 67,305 75,537
27,315 24,161 10,460 3,520 65,456 73,550
22,025 14,958 6,560 4,340 47,883 54,751
23,460 6,764 14,880 1,530 46,634 50,484
17,130 19,870 6,665 1,980 45,645 51,791
16,060 10,933 13,520 1,680 42,193 47,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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