AoeStats
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Socotra

506695646Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1220
+13
🇩🇪 Portuguese · Germany
1128
+17
🇩🇪 Japanese · Germany
998
+22
🇩🇪 Vietnamese · Germany
1301
-23
🇲🇽 Franks · Mexico
1133
-17
🇩🇪 Huns · Germany
1019
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,383 9:35 21:49 36:41 ⚔ Scout Rush
49 2,332 9:39 19:52 — ⚔ Skirmisher Rush
44 2,118 9:37 22:52 33:46 ⚔ Archer Rush
37 1,779 10:35 27:31 37:54 ⚔ Scout Rush
25 1,193 10:49 21:42 40:13
24 1,168 12:38 22:12 43:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,300 11,960 11,385 1,425 38,070 41,360
16,565 7,779 9,185 650 34,179 36,084
7,400 11,828 9,740 1,530 30,498 32,328
13,570 11,575 4,385 850 30,380 32,471
10,100 12,405 4,090 1,740 28,335 29,914
9,905 7,067 3,410 1,110 21,492 24,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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