AoeStats
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MegaRandom

508001765Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 45m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1162
+10
🇹🇼 Goths · Taiwan
872
+21
🇹🇼 Romans · Taiwan
855
+22
🇫🇷 Inca · France
1038
-19
🇫🇮 Gurjaras · Finland
1018
-18
🇫🇷 Berbers · France
956
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,572 10:17 19:19 34:08 ⛏ Fast Castle
30 1,355 12:50 20:06 35:21 ⚔ Fish Boom into Skirms
25 1,135 15:50 21:39 — ⚔ Fish Boom into Archers
14 614 12:47 16:22 — ⛏ Fish Boom FC
14 632 14:23 20:46 30:05 ⛏ Fish Boom FC
10 432 12:08 17:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,860 10,100 6,490 2,800 41,250 47,288
15,320 12,888 7,735 1,400 37,343 42,740
9,220 8,615 5,025 750 23,610 28,235
7,800 7,390 5,985 2,050 23,225 23,919
7,975 8,315 1,845 200 18,335 20,972
8,515 5,363 2,185 200 16,263 18,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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