AoeStats
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Arena

507112060Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 64m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
1735
+6
🇭🇰 Gurjaras · Hong Kong SAR China
1640
+9
🇩🇪 Shu · Germany
1431
+17
🇩🇪 Celts · Germany
1357
+19
🇬🇪 Britons · Georgia
1484
-13
🇦🇷 Persians · Argentina
1481
-13
🇯🇵 Spanish · Japan
1464
-13
🇨🇳 Cumans · China
1458
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 3,297 10:08 13:45 29:57 ⛏ Fast Castle
47 3,075 8:54 20:05 43:35 ⛏ Fast Castle
46 2,956 9:15 24:14 47:37 ⚔ Archer Rush
43 2,791 10:45 14:32 27:31 ⛏ Fast Castle
38 2,456 10:18 14:31 27:39 ⛏ Fast Castle
37 2,375 9:36 13:55 36:19 ⛏ Fast Castle
32 2,072 10:58 14:32 42:25 ⛏ Fast Castle
31 2,043 10:51 14:54 29:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,130 71,235 23,740 3,550 142,655 162,894
73,375 27,125 26,820 4,850 132,170 134,957
36,215 48,430 17,365 1,750 103,760 107,318
55,075 18,020 19,965 3,625 96,685 111,620
42,455 30,170 22,290 850 95,765 100,969
23,190 35,160 12,550 1,395 72,295 73,699
13,250 27,686 20,215 3,520 64,671 85,174
26,845 15,444 10,765 6,245 59,299 62,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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