AoeStats
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Black Forest

507103479Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 62m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Japanese · Croatia
1719
+7
🇧🇦 Khmer · Bosnia & Herzegovina
1496
+15
🇸🇮 Saracens · Slovenia
1480
+15
🇧🇦 Georgians · Bosnia & Herzegovina
1474
+16
🇦🇷 Mongols · Argentina
1495
-14
🇯🇵 Spanish · Japan
1477
-13
🇨🇳 Spanish · China
1471
-13
🇭🇰 Persians · Hong Kong SAR China
1467
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,154 12:49 16:45 41:10 ⛏ Fast Castle
50 3,087 11:42 15:20 31:39 ⛏ Fish Boom FC
47 2,948 12:32 16:11 31:37 ⛏ Fast Castle
46 2,835 11:13 15:18 30:11 ⛏ Fast Castle
44 2,731 14:35 18:15 45:07 ⛏ Fish Boom FC
40 2,509 10:41 13:38 28:31 ⛏ Fast Castle
39 2,414 10:01 13:35 27:53 ⛏ Fast Castle
34 2,128 11:17 15:45 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,690 37,670 33,790 1,160 126,310 136,662
57,955 43,225 19,105 2,505 122,790 135,597
59,220 20,660 27,685 3,660 111,225 128,630
42,035 20,248 36,865 3,720 102,868 115,448
23,910 42,914 18,405 8,230 93,459 107,527
34,150 27,162 24,875 2,900 89,087 97,871
35,995 24,149 17,170 5,230 82,544 88,984
22,975 24,907 18,075 5,235 71,192 74,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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