AoeStats
← 吹尽凡尘心

MegaRandom

506149776Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 9m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
1573
+14
🇵🇪 Ethiopians · Peru
1480
+18
🇹🇷 Bohemians · Türkiye
1440
+19
🇦🇷 Burgundians · Argentina
1395
+20
🇯🇵 Khmer · Japan
1598
-21
🇨🇳 Spanish · China
1505
-18
🇨🇳 Berbers · China
1496
-17
1450
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 486 — — —
49 452 8:30 — —
47 431 — — —
46 421 — — —
40 369 — — —
37 344 8:58 — — ⚔ M@A Rush
33 308 — — —
30 281 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 325 250 0 2,525 2,713
1,550 825 50 0 2,425 2,572
1,700 603 0 0 2,303 2,506
1,600 550 50 0 2,200 2,291
1,700 375 0 0 2,075 2,572
1,340 335 50 0 1,725 2,093
1,250 275 50 0 1,575 2,219
1,050 300 50 0 1,400 1,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.