AoeStats
← 吹尽凡尘心

Black Forest

505872784Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 4m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1583
+15
🇨🇦 Britons · Canada
1493
+19
🇦🇷 Japanese · Argentina
1486
+19
🇮🇳 Wu · India
1419
+21
🇺🇸 Poles · United States
1610
-22
🇨🇳 Georgians · China
1545
-18
🇨🇳 Mongols · China
1525
-17
🇨🇳 Spanish · China
1519
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 181 — — —
43 178 — — —
42 174 — — —
41 168 — — —
41 167 — — —
36 147 — — —
34 138 — — —
24 97 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 152 50 0 952 906
700 125 0 0 825 811
700 89 0 0 789 743
600 150 0 0 750 725
500 136 0 0 636 512
400 150 0 0 550 505
450 50 50 0 550 456
300 100 50 0 450 436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.