AoeStats
← Baldassarre Cossa

Black Forest

506899655Analyzed
4v4 RM · 15d ago on Sep 15, 2026· 40m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
646
+11
🇮🇹 Bohemians · Italy
639
+11
🇲🇽 Ethiopians · Mexico
606
+12
🇨🇱 Italians · Chile
493
+16
🇪🇸 Franks · Spain
561
-14
🇨🇭 Inca · Switzerland
549
-14
🇨🇿 Teutons · Czechia
489
-11
🇦🇩 Burgundians · Andorra
483
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,601 13:16 23:01 — ⚔ FC into Archers
14 551 16:06 26:23 — ⚔ M@A FC into Skirms
13 510 12:51 23:25 31:48 ⛏ Fast Castle
12 503 10:01 15:52 33:54 ⛏ Fast Castle
11 433 14:01 22:50 36:40 ⛏ Fast Castle
7 274 15:53 32:36 — ⚔ Towers into Archers into Skirms
6 252 19:01 29:08 — ⛏ Fast Castle
6 242 16:06 28:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,425 12,310 6,940 2,065 35,740 40,209
11,125 8,900 5,500 1,450 26,975 32,751
A
10,715 8,486 3,220 1,400 23,821 26,224
9,970 6,618 2,930 1,990 21,508 23,751
8,555 6,007 3,375 850 18,787 22,732
7,845 5,707 2,690 2,360 18,602 20,064
6,455 5,730 2,040 355 14,580 22,384
6,235 3,302 715 2,380 12,632 14,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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