AoeStats
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Arena

505060666Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 11m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1375
+13
🇨🇱 Inca · Chile
1369
+13
🇨🇳 Armenians · China
1327
+15
🇭🇰 Portuguese · Hong Kong SAR China
1245
+18
🇩🇪 Khmer · Germany
1323
-16
🇺🇸 Spanish · United States
1302
-15
🇮🇳 Bohemians · India
1301
-15
🇩🇪 Hindustanis · Germany
1269
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 569 10:11 — —
42 492 11:08 — —
31 363 10:36 — —
30 348 10:45 — —
29 337 10:49 — —
27 318 10:02 — —
22 263 10:11 — —
18 206 10:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 1,030 0 0 3,130 4,040
2,140 673 185 125 3,123 3,124
1,800 1,060 0 0 2,860 3,487
1,960 860 0 0 2,820 3,592
1,950 830 0 0 2,780 3,641
1,700 1,065 0 0 2,765 3,604
1,500 890 0 65 2,455 3,217
1,600 830 0 0 2,430 3,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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