AoeStats
← TigerGecko

QS Arena

503734959Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 37m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
1495
+12
🇺🇸 Bengalis · United States
1445
+14
🇦🇷 Jurchens · Argentina
1439
+15
🇺🇸 Persians · United States
1405
+16
🇻🇳 Spanish · Vietnam
1474
-17
🇺🇸 Muisca · United States
1454
-16
🇩🇪 Ethiopians · Germany
1388
-13
🇺🇸 Malians · United States
1329
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,134 7:51 13:07 26:07 ⛏ Fast Castle
39 1,459 9:32 13:04 26:28 ⛏ Fast Castle
39 1,484 8:07 11:39 25:11 ⛏ Fast Castle
34 1,297 8:14 11:53 28:18 ⛏ Fast Castle
32 1,221 7:43 11:39 28:34 ⛏ Fast Castle
32 1,189 8:55 13:24 26:40 ⛏ Fast Castle
27 1,003 7:58 11:41 25:56 ⛏ Fast Castle
26 992 8:23 14:16 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,465 20,470 9,575 1,065 51,575 56,810
19,450 13,655 15,950 865 49,920 52,574
21,425 13,970 11,055 2,590 49,040 53,799
22,590 12,825 9,270 1,700 46,385 50,620
18,640 12,135 10,555 3,650 44,980 54,646
14,880 9,880 7,225 3,050 35,035 37,560
18,600 8,000 7,060 850 34,510 34,798
10,775 12,895 6,960 1,705 32,335 34,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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