AoeStats
← TigerGecko

Coastal Forest

503732633Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 17m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1440
+14
🇦🇷 Inca · Argentina
1440
+14
🇦🇷 Chinese · Argentina
1429
+14
🇺🇸 Cumans · United States
1309
+20
🇨🇳 Portuguese · China
1417
-17
🇩🇪 Khitans · Germany
1404
-16
🇨🇳 Britons · China
1400
-16
🇨🇴 Mapuche · Colombia
1348
-13
Player eAPM Actions Feudal Castle Imperial Opening
76 1,322 9:21 — — ⚔ Scout Rush
45 774 8:43 — — ⚔ Archer Rush
45 772 9:10 — —
36 618 9:51 — — ⚔ Scouts into Fish Boom
32 546 10:02 17:16 — ⛏ Fast Castle
28 493 10:57 — —
28 489 10:23 14:51 — ⛏ Fast Castle
25 427 9:34 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,325 3,030 150 0 7,505 8,102
3,480 2,654 310 0 6,444 7,860
3,180 2,239 410 100 5,929 6,280
3,510 2,065 100 0 5,675 5,771
2,950 1,985 310 30 5,275 5,910
3,265 1,525 335 0 5,125 6,104
2,600 1,375 250 30 4,255 5,105
2,210 1,370 455 0 4,035 4,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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