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503726617Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 54m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1491
+12
🇺🇸 Bulgarians · United States
1473
+13
🇺🇸 Malay · United States
1440
+14
🇮🇳 Spanish · India
1325
+20
🇺🇸 Slavs · United States
1457
-17
🇵🇪 Chinese · Peru
1435
-16
🇩🇪 Georgians · Germany
1419
-15
🇺🇸 Khitans · United States
1320
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 3,342 10:19 27:46 43:47 ⚔ Scout Rush
51 2,829 9:18 13:07 32:25 ⛏ Fast Castle
47 2,579 10:37 13:47 33:58 ⛏ Fast Castle
44 2,411 10:04 14:58 41:12 ⛏ Fast Castle
32 1,739 8:09 18:33 33:54 ⚔ Scout Rush
29 1,569 9:56 19:07 35:30 ⚔ Archer Rush
24 1,329 8:53 22:57 41:16 ⚔ Towers FC
23 1,275 10:31 17:15 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,695 21,520 18,530 1,350 75,095 81,651
24,260 26,210 10,060 3,975 64,505 74,482
23,895 20,195 12,805 5,580 62,475 66,877
25,310 15,568 11,710 4,750 57,338 70,240
23,060 18,865 10,075 3,710 55,710 64,307
22,520 9,635 15,015 2,000 49,170 52,050
17,825 16,340 4,530 2,285 40,980 42,793
13,750 11,635 5,575 480 31,440 32,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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