AoeStats
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QS Arena

503720572Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 54m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1596
+12
🇦🇷 Maya · Argentina
1582
+12
🇩🇪 Hindustanis · Germany
1398
+21
🇨🇴 Khmer · Colombia
1392
+21
🇺🇸 Goths · United States
1536
-18
🇺🇸 Georgians · United States
1496
-16
🇲🇽 Celts · Mexico
1494
-16
🇺🇸 Gurjaras · United States
1482
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,712 7:42 12:08 26:35 ⛏ Fast Castle
32 1,743 7:45 11:31 26:03 ⛏ Fast Castle
30 1,650 7:45 11:24 24:11 ⛏ Fast Castle
30 1,627 7:38 12:02 28:26 ⛏ Fast Castle
29 1,580 8:46 12:23 26:09 ⛏ Fast Castle
28 1,543 8:28 12:18 25:50 ⛏ Fast Castle
27 1,437 8:32 21:36 43:05 ⛏ Fast Castle
16 875 6:03 19:35 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
59,930 23,840 42,250 1,880 127,900 133,101
56,100 24,700 23,610 1,175 105,585 115,752
50,595 31,685 12,925 2,790 97,995 102,197
42,995 25,890 25,290 950 95,125 107,494
36,230 41,235 13,430 3,825 94,720 98,304
41,725 23,180 21,105 2,100 88,110 92,508
13,750 9,254 2,465 3,650 29,119 30,214
5,400 2,595 710 1,150 9,855 10,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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