AoeStats
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503712902Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 15m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1477
+13
🇺🇸 Gurjaras · United States
1383
+17
🇺🇸 Magyars · United States
1352
+19
🇦🇷 Slavs · Argentina
1432
-17
🇩🇪 Wu · Germany
1410
-16
🇪🇸 Poles · Spain
1388
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 837 9:29 — — ⚔ M@A Rush
43 672 10:08 — — ⚔ Scout Rush
39 611 10:40 — — ⚔ Scout Rush
35 544 10:47 14:30 — ⛏ Fast Castle
31 477 10:59 14:56 — ⛏ Fast Castle
22 343 11:07 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,305 2,290 110 0 5,705 6,487
3,285 1,760 375 100 5,520 5,909
3,130 1,815 375 0 5,320 5,392
3,055 1,845 250 0 5,150 5,561
2,650 1,980 0 0 4,630 5,105
2,530 1,101 0 15 3,646 4,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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