AoeStats
← TigerGecko

QS Arena

503698967Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 39m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1437
+14
🇺🇸 Teutons · United States
1413
+15
🇨🇳 Lithuanians · China
1413
+15
🇮🇳 Huns · India
1357
+18
🇩🇪 Celts · Germany
1448
-18
🇺🇸 Sicilians · United States
1400
-16
🇩🇪 Tatars · Germany
1369
-14
🇷🇴 Byzantines · Romania
1364
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,493 8:15 12:26 34:25 ⛏ Fast Castle
52 2,066 9:33 13:24 26:09 ⛏ Fast Castle
37 1,488 9:24 13:32 26:01 ⛏ Fast Castle
35 1,384 8:26 12:22 25:29 ⛏ Fast Castle
33 1,331 7:36 11:29 25:06 ⛏ Fast Castle
26 1,048 6:53 20:47 35:20 ⚔ Towers FC
26 1,031 7:25 11:16 35:30 ⛏ Fast Castle
24 938 7:21 19:57 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,455 15,970 15,585 1,600 62,610 68,969
26,895 8,010 13,870 4,300 53,075 62,194
21,905 12,915 12,300 2,250 49,370 55,396
21,900 15,590 8,305 2,455 48,250 52,507
17,245 10,330 5,890 1,755 35,220 38,924
15,440 14,216 3,450 940 34,046 40,332
15,470 7,065 7,385 2,150 32,070 35,202
11,375 8,240 1,915 2,575 24,105 29,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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