AoeStats
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QS Arena

503689406Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 44m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1498
+13
🇳🇴 Mongols · Norway
1476
+14
🇳🇴 Italians · Norway
1463
+15
🇩🇪 Maya · Germany
1450
-15
🇭🇰 Byzantines · Hong Kong SAR China
1439
-14
🇫🇷 Goths · France
1432
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,049 8:16 12:22 28:03 ⛏ Fast Castle
38 1,715 8:18 12:42 28:28 ⛏ Fast Castle
31 1,373 9:04 12:54 27:31 ⛏ Fast Castle
28 1,274 7:51 11:43 24:58 ⛏ Fast Castle
27 1,214 8:12 12:23 30:31 ⛏ Fast Castle
22 1,004 8:30 12:36 26:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,180 27,145 23,965 2,200 77,490 81,359
34,825 23,645 10,395 2,670 71,535 78,203
31,610 16,555 15,500 2,590 66,255 81,882
25,000 19,605 16,305 2,300 63,210 68,342
30,150 16,800 11,190 2,380 60,520 67,933
20,295 21,775 12,855 3,305 58,230 64,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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