AoeStats
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Black Forest

503681378Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 57m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Celts · Iraq
1467
+16
🇬🇧 Persians · United Kingdom
1456
+16
🇩🇪 Britons · Germany
1437
+17
🇱🇧 Khmer · Lebanon
1369
+20
🇨🇭 Mongols · Switzerland
1494
-19
🇩🇪 Tupi · Germany
1481
-18
🇫🇷 Bohemians · France
1449
-17
🇪🇨 Berbers · Ecuador
1429
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,057 14:39 19:09 31:17 ⛏ Fast Castle
40 2,319 11:46 16:18 30:23 ⛏ Fast Castle
37 2,153 12:23 16:14 28:33 ⛏ Fast Castle
28 1,626 12:25 17:51 31:55 ⛏ Fast Castle
26 1,475 10:34 14:28 27:20 ⛏ Fast Castle
25 1,436 10:58 14:48 29:19 ⛏ Fast Castle
25 1,465 14:37 18:54 34:34 ⛏ Fast Castle
22 1,239 11:07 14:52 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,095 19,835 37,470 4,430 145,830 158,475
58,770 18,070 35,720 4,160 116,720 122,942
35,875 35,081 29,755 5,630 106,341 109,536
39,500 43,227 18,385 2,165 103,277 116,381
36,475 26,696 21,385 3,060 87,616 93,879
30,505 37,890 14,635 2,155 85,185 104,460
35,165 24,130 16,210 5,000 80,505 95,631
25,625 34,654 11,525 3,990 75,794 87,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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