AoeStats
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503668793Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 17m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1558
+15
🇨🇳 Shu · China
1487
+18
🇺🇸 Wei · United States
1586
-22
🇨🇦 Cumans · Canada
1560
-20
🇩🇪 Gurjaras · Germany
1515
-18
🇦🇷 Berbers · Argentina
1448
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 1,024 9:31 — — ⚔ Archer Rush
48 862 8:29 — —
39 697 10:52 14:27 — ⚔ FC into Scouts
37 661 9:59 14:44 — ⛏ Fast Castle
37 670 9:13 — — ⚔ Archer Rush
30 546 9:07 — — ⚔ Scout Rush
26 476 10:41 14:30 — ⛏ Fast Castle
23 421 10:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,015 2,500 1,120 100 7,735 7,695
3,425 3,314 50 350 7,139 7,797
2,850 2,908 1,270 0 7,028 7,945
3,390 2,610 550 100 6,650 7,005
3,175 2,845 525 0 6,545 6,720
4,120 2,145 50 0 6,315 7,321
2,600 2,775 860 0 6,235 7,419
2,725 1,710 0 0 4,435 5,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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