AoeStats
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Arabia

503797173Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 24m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1052
+12
🇸🇪 Ethiopians · Sweden
867
+20
🇦🇺 Turks · Australia
955
-46
🇳🇿 Franks · New Zealand
955
-46
Player eAPM Actions Feudal Castle Imperial Opening
43 1,050 9:12 18:21 — ⚔ Archer Rush
27 669 11:21 24:19 — ⚔ Archer Rush
14 355 13:43 — — ⚔ Scout Rush
11 276 12:41 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,815 3,938 1,045 125 9,923 11,180
3,915 3,922 1,510 200 9,547 10,192
3,940 2,367 0 30 6,337 7,521
3,390 2,085 0 125 5,600 6,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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