AoeStats
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Arabia

503793664Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 42m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1076
+13
🇷🇺 Italians · Russia
967
+18
🇦🇺 Britons · Australia
1000
-45
🇳🇿 Franks · New Zealand
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
20 844 12:10 16:01 36:26 ⛏ Fast Castle
19 831 12:00 17:37 38:33 ⛏ Fast Castle
16 684 11:08 34:22 — ⚔ Scout Rush
16 665 10:16 34:22 —

Resources

Player Food Wood Gold Stone Spent Collected
16,465 9,096 8,220 1,050 34,831 45,282
11,430 9,658 4,270 1,860 27,218 30,287
10,785 4,880 2,650 730 19,045 21,530
8,600 5,000 2,215 650 16,465 17,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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