AoeStats
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Arena

506320213Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 58m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
719
+10
🇺🇸 Britons · United States
599
+14
🇺🇸 Teutons · United States
580
-22
🇬🇧 Britons · United Kingdom
579
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,109 11:27 19:50 38:33 ⛏ Fast Castle
17 1,017 10:14 21:44 39:32
16 916 10:19 22:13 34:42 ⚔ Scout Rush
15 895 9:48 20:41 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,740 11,845 21,790 3,805 80,180 87,325
20,730 20,575 18,705 2,900 62,910 76,948
13,800 21,885 17,355 4,515 57,555 72,298
20,065 19,965 10,840 2,395 53,265 57,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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