AoeStats
← 终是欧阳失了偏旁,奈何慕容只剩顶

Nomad

507261635Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 44m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1577
+9
🇨🇳 Armenians · China
1462
+13
🇬🇧 Aztecs · United Kingdom
1361
+17
🇨🇳 Hindustanis · China
1246
+22
🇸🇬 Teutons · Singapore
1434
-17
🇨🇳 Lithuanians · China
1402
-16
🇨🇳 Vikings · China
1360
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,338 14:13 17:46 35:04 ⛏ Fish Boom FC
39 1,721 13:03 19:25 35:57 ⛏ Fish Boom FC
37 1,647 14:39 18:15 38:58 ⛏ Fish Boom FC
25 1,104 12:35 20:44 36:54 ⛏ Fish Boom into Fire Galleys FC
23 1,023 13:31 22:25 42:33 ⚔ Fish Boom into M@A
22 969 15:33 24:46 34:49 ⚔ Fish Boom into Towers FC
21 912 15:37 19:24 — ⚔ Fish Boom FC into Scouts
20 896 12:25 22:03 38:36 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,910 12,445 7,965 1,700 38,020 41,499
13,265 10,150 7,805 2,150 33,370 33,840
10,685 11,553 4,815 3,425 30,478 34,016
10,195 10,357 4,980 1,600 27,132 28,908
8,025 10,660 3,700 1,900 24,285 27,087
14,855 6,145 2,855 300 24,155 26,868
8,945 10,086 1,870 2,025 22,926 23,778
9,780 8,107 3,000 1,255 22,142 25,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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